Hello

I am a software engineer working from the Minneapolis/Saint Paul area. I went to school at St. Olaf College and I am originally from North Dakota.

I have experience working in many different technologies including (but not limited to) Go, Javascript, Python, Docker, K8s, PostgreSQL, MySQL, and AWS. When I find the time I like dabbling in writing shaders, WebGL, and learning about ray tracers.

While not doing the above, I enjoy biking and listening to podcasts.

You can find my resume here:

right here

My Github

My Shadertoy Profile

My Twitter

My LinkedIn Profile

Projects

Noisy Terrain

A WebGL terrain generator using three terrain generation algorithms: value noise, Perlin noise, and the diamond-square algorithm.

I originally began this project while on a mission to learn WebGL. Everything is in plain WebGL and Javascript.

Value Noise Perlin Noise Diamond Square

Musical Melee

I worked on this project with another St. Olaf student who created this video that got a lot of attention. We teamed up and are building the drumkit into melee itself.

4D Geometry viewer

A web app to visualize the 2D, 3D, and 4D dimension built for St. Olaf professor Paul Humke’s course MATH 180 “A Brief Voyage to the 4th Dimension.”

Klein Cut Gif